Originally Posted by Stardouser
Well, here is what I was thinking would be done for a Battlefield MMO: For example, no individual base will allow more than 50(or insert appropriate number here) players to spawn at it (once there are 50 living people spawned from a base no more can spawn until one dies. Or, instead, it's not just how many are spawned from that base, but how many are "logged into" the base). If your team wants more people than that to attack the nearest base, another 50 players can spawn at another base and travel the extra distance. If they want more than 100, then 50 more will have to spawn from an even further away base and travel to the attack site. And in this way, while there's no physical limit on how many people can drive or fly to a target, at some point people decide to attack somewhere else because of the increasing distance factor.
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I dunno about you, but if I was fighting at a cool base fight, then died, and somebody snatched up my place forcing me to spawn far out. I'd be more than a little pissed. lol. Although...knowing that if you die you get kicked far out would promote preservation of online self.