Originally Posted by TheDrone
Having played a game for many years IMHO decreases the validity of your arguments concerning a new, similar game.
Here's why.
You play a game for years. That's because you like the features of that game. Otherwise you wouldn't be playing it for years, now would you?
It's very compatible with you, so to speak.
Then how likely is it that you'll objectively judge the game that will replace it? You already found the game that's compatible with you, only to lose it to an other one.
Not very likely you'll be able to take a step back and judge features objectively.
I'd even say it's extremely unlikely.
You're emotionally invested in the game. You're not objective.
Whereas other people, might just be a little less emotionally invested.
Also, here's something that will shock you to the core:
PS2 is not JUST the game of PS1 vets that HAPPENS to need outside players to serve as untermenschen/cannon fodder.
Yea, I went there. It's not just YOUR game. Think about that.
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This +1.
I was subbed for 2 years straight, on and off for another 3. I've easily put 1000 hours into the game, and I'm glad for a lot of the changes. I don't have nearly as much time as I did when I was in middle school to play games. There's a lot of resistance from so called "PS1 Vets" because they liked a lot of the features from PS1 or they wouldn't have played as long. But i'm just gonna put this out there, pops peaked at release, which should tell you something. In my mind, it wasn't BFR's that killed the game. There was something wrong with the core mechanics of the game, and I really think it had to do with the immense time sinks in the game which meant that the average player could only ever experience the same base fights over and over.