Originally Posted by sylphaen
I am not sure I understand what you mean since I agree with what you say.
What I am understanding is that you say most players will still need something meaningful that happens more often than a "victory" which would never materialize.
From that understanding, we are well into the realm of offering a stats summary pop-up every time a base battle concludes to players who participated in that battle.
It's not long-term, it happens often, is entertaining/interesting to look at and would be as meaningful as in a round-based FPS.
If people are motivated by that, by all means, we can forgo the "overall long-term goal motivating objective" headache.
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I'm saying the long term goal should be progression, rather than a "win condition". A progression of the story, a progression of content, a progression of the environment, a progression of aesthetics etc.
The amount of things that could trigger that progression is endless. You could have a "progression battle" trigger it, you could have campaigns trigger it, you could have a certain number of hex-captures trigger it, you could have resource capturing trigger it, you could have killing a certain empire more than the other by X date trigger it...You get the idea.
Those are your "wins" and the persistent progression of the war is your meaningfulness...The
war doesn't need a "win condition".