Originally Posted by ItsTheSheppy
You might wanna go back a few pages and read through more of my posts. You will find a big deal with me is a concept called 'customer retention'.
You can say "It's like Battlefield!" and snag a few thousand players, sure. Let's be generous and say you snag 20,000 players this way.
How many are going to stay when they realize that it's NOT like Battlefield? It doesn't look as good, the fights aren't as reliable as just choosing a 32v32 and hitting 'go', there's all this RPG stuff many modern-day shooter fans have no patience for. Throw in the EVE leveling system that takes away the instant-gratification many of those players crave and you end up with a potentially disastrous situation.
It doesn't matter if you grab the attention of 20,000 players if only 500 of them are left after three months.
Planetside needs to generate a following on its own merits, not my mimicking and cribbing from other, well-established properties. Otherwise all you're going to capture are the minority of players who fall into the overlap in the Venn Diagram between MMO-enthusiasts and Battlefield-enthusiasts. And I'm guessing its a small overlap. I've played with Battlefield players. They're not... deep thinkers, by and large.
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We'll see, but a lot of Battlefield vets are interested for the very reason that it's not Battlefield. We want a game that feels like BF but has a longer TTK, etc. Bigger maps and higher player counts is one of the biggest issues, and you can see how PS2 plays directly into that one.