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Old 2012-04-03, 12:56 PM   [Ignore Me] #9
Asp
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Re: Snipers in PS2


Originally Posted by Skitrel View Post
Or, alternatively, scope in charge mechanic like TF2 sniper. Though in reality inaccurate scope in for 5-10 seconds has EXACTLY the same effect as a charge time - stopping the person from shooting immediately.
Since you'll either be standing/running/etc or crouching as the two base postures when you're fighting. Maybe to get the headshot kill on a light infantry you have to be crouching.. Any sniper actually sniping would probably take a position like that anyway, and it could potentially take away any quick scope shenanigans.. (at least make them more difficult) Though I'd say 1 shot kills should only ever apply to infiltrators and maybe light armour infantry, if they exist at all, IMO..

That said, I'd prefer to see snipers play a more expanded role too.. Upgrades or sidegrades to their scopes..
  • Forward Observer: gives squad leader extended range on an OS strike (assuming they're in the game again). LOS drawn from the sniper.
  • Recon: Sniper scoped-in-ability in on a facility (or area radius) illuminates enemy troops/vehicles on tactical map or minimap for squad leader
  • Allow snipers (or a skill across multiple classes) the ability to "tag" enemy vehicles to appear on friendly minimaps for a specified time
  • Disruption: Sniper ability to obscure enemy detection on the minimap for short time. (covering particular area being assaulted by teammates during facility raid for example)

Lots of other ideas, good and bad, but the main thrust is; give them other things to do than just trying to shoot someone in the head. Give them a multi faceted role.

Last edited by Asp; 2012-04-03 at 12:58 PM.
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