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Old 2012-04-05, 06:53 PM   [Ignore Me] #31
Metalsheep
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Re: Role of MAXs


I dont agree with making ANY class in a first person SHOOTER melee oriented. I have always felt that Melee has little to no place in a FPS. A Melee attack or Melee weapon should be a last resort option when you have run out of ammo.

Though since Meleeing is in for Planetside 2, i would rather see a MAXs Melee be a knock back/backhand type of attack.

A MAX is just what it is. a Mechanized Assault Exosuit. It brings the heaviest armor and heaviest firepower to bear on the battlefield at the cost of speed and utility. I don't feel there was ever anything wrong with how MAXs were implimented in Planetside 1, it is the oversaturation of Cert Points that lead to TONS of people certing Uni-MAX, and in turn, Rexo players adapted by certing AV to counter the MAX units. MAX units used to die to Two Deci shots, it was bumped to 3 shots because MAXs became fodder to AV toting Rexos.

A MAX is meant to spearhead an attack, it heads the assault, it breaks stalemates and holds the line. A single, good MAX unit can turn the tide of a battle just be being present. But with all that raw fighting power, he is totally helpless without constant support from Medics, Engineers and now possible Light Assault to supply Ammo. They are exactly like Tanks, a single tank requires TONS of support, but its firepower and presence is invaluable.

They dont need to change much, i personally think they are rather Iconic for Planetside.

Though: for Planetside 2, i would like to see MAX units be unlockable in the HA tree perhaps to avoid oversaturation of MAXs. If Everyone and their mother has Access to MAX suits at all times, they will becomes hugely overpopulated i think. Though there would have to be some kind of second option for HA players to choose instead of MAX suits, so that it still sets the Rexos apart from the MAX, instead of having all Rexo soldiers eventually end up as a MAX suit. Though i have no ideas on what the second option could be for Rexos.
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