Mines staying active when switching class - PlanetSide Universe
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View Poll Results: Should mines be kept?
Yes, until log off, if not indefinitely 59 47.97%
Yes, but only for a limited time like ten or twenty minutes 22 17.89%
No, they should poof immediately, or in a very short time. 47 38.21%
Optional: Getting into a vehicle should be the same as switching classes for the purposes of mines 2 1.63%
Multiple Choice Poll. Voters: 123. You may not vote on this poll

 
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Old 2012-04-08, 01:42 PM   [Ignore Me] #22
ThGlump
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Re: Mines staying active when switching class


Originally Posted by Stardouser View Post
There's got to be a way to balance it without forcing people to be enslaved to the engineer class.

What I think is this: Laying mines should be a strategic job you do for your side, and not a thing individual players can do just to lay out traps for free stat padding kills.

How about your empire gets a certain limited resource of mines shared from a kind of common pool? And what about you get some kind of support points for deploying them, but you receive nothing extra for kills? I mean, the game should keep track of the kills your mines received, but not for the purpose of giving you lots of extra points.
As i said before. If youre not on engi mine kills wont count for you. No kills, no xp, nothing. If you lay them for kills, stay on engi, if you lay them for strategic reason then its no problem when you switch class.
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