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Old 2012-04-11, 12:24 PM   [Ignore Me] #10
Stardouser
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Re: Downplaying future theme so that...


Originally Posted by Marinealver View Post
Originally Posted by Stardouser
a lot of the people I see throughout the Battlefield community get giddy when told about PS2 and the huge game world, and often, they come back sad saying "future theme"


I think you might miss the point Stardouser, many people are not exactly thrilled about some of the Battlefield type elements they are adding in the game such as the class system and the Single seater tanks.
I consider gameplay elements and theme elements to be two completely separate things. I mean, for example, people who would rather have zoom than aim down sight/scoping, that's not a thematic issue, that could have been done in PS1, it gets done in WW2 games, hell, if there were a game firing crossbows in medieval times, that could have it too.

I should also point out that while my sphere of experience is BAttlefield, I believe this applies to any other shooter. CoD. Hell, even people who are still playing WW2 shooters might feel this way.

And note, when I say downplay, I do not mean change the game in any way, I mean, simply emphasize the things that aren't futuristic.

Here's something for you guys to think about. I notice that when we talk about non-teamplay zergers(let's call them CoD/BF3 players), a lot of you say something that basically amounts to "well we need them to buy stuff from the store to fund the game so the game can exist for everyone". And that's a good attitude to have, because it's true. But when it comes to future theme haters(which to me, is not as bad as non-teamwork players), it quickly changes to "we don't want them". Just something to consider.

Originally Posted by TheRagingGerbil View Post
2142 was brilliant, PS2 is even more brilliant. Your friends loss.
These aren't my friends, I'm talking about general observations of Battlefield players. I spread the word about PS2 everywhere I go, whether that's Mordor forums, while playing in Everquest, or anywhere else, and talking about a massive persistent game world gets their interest until they see the theme.

Last edited by Stardouser; 2012-04-11 at 12:32 PM.
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