Brutal-Deluxe [BDx] [EU] - PlanetSide Universe
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Old 2012-04-12, 07:27 AM   [Ignore Me] #1
Figment
Lieutenant General
 
Brutal-Deluxe [BDx] [EU]


First off, a heads up for all BDx members still out there, we've renewed our alliance with Armored Fist and we'll be building up new forums together with Armored Fist over at http://armoredfist.org

Best to use Chrome or Firefox to login, IE can create login issues.



Sites:
Outfit forums: http://armoredfist.org
Steam Group: http://steamcommunity.com/groups/BrutalDeluxePSNCW

BDx Summary
Empire: NC
Server(s): EU (ex-Werner)
Intended outfit size: Small-Medium
Type: Resecure / Special Ops / Raiding
Primary units: Ground Transport / Armour
Attitude: Relaxed, but competitive
Rules: 'Gentleman' Rules
Recruitment: Open

Who are we?
Established in 2003 on Werner, Brutal-Deluxe was, is and always will be dedicated to serving the New Conglomerate, doing those tasks in and out of zerg the empire needs most, while having the most fun in doing so. Our members are from all over Europe, though mostly north and western Europe.

We can be found doing resecures, at on-cont-behind-the-lines ops, base drains, cont-openings or simply in the thick of battle.

Throughout the history of PlanetSide we have always been a small to medium sized outfit, with good relations within and outside of the outfit.

We have always been open to work with any other outfit within the NC community, but we also feel it is important to have respectful relationships with our enemies. Our outfit is therefore known for cooperating and coordinating with other outfits from 1337fit to zergfit to built upon and amplify each others strengths to great effect. It is after all our philosophy to have a healthy and competitive relationship with other PlanetSide outfits, to ensure everyone in game is having fun fighting with or against us.

What are our strengths?
We are about optimizing the element of surprise, trying different and original approaches, doing what nobody expects anyone to do and in doing so being as unpredictable as humanly possible.

Our main expertise in combat in PS1 has always been the use of Ground Transportation and armour. We are specialists in amphibious combat, using the Deliver and Deliverer Variants for raiding enemy bases through sneak attacks, flanking bridgeheads and taking out enemy armour from unexpected sides. When NC are without MBTs, our groups of GT units form a hard nut to crack for enemy armour and infantry alike.

Our Sunderer drivers know how to avoid detection for a good drop and work in teams to deliver NC troops safely at their destination. In PS2 we expect the Sunderer to again be key in many of our strategies and will be looking forward to any amphibious units we can get our hands on, to smash them Magriders back into the purple pulp fiction they are.



We also house some of the most experienced infiltrators and cloakers (yes, there is a difference) of NC Werner within our outfit, who are known for accomplishing tasks against impossible odds, resecuring bases right under the enemy's nose and being able to get into any base or tower, regardless of how well guarded it is or who is doing the guarding. If there is an opening, you can be sure our infils will find and exploit it!

You see those bases your empire cannot breach for 5 hours straight? Give us ten minutes and we'll create an opening for the rest of the empire to exploit. When our infils work as siege engineering saboteurs, we're unrivaled.


Our ethics
We are a gentleman's outfit, meaning we have our own rules and quirks. Rather than age, we select our members on maturity.

What we look for in a player:
  • Act respectful towards friendlies and enemies alike
  • Play for the empire, outfit and yourself, at once
  • Initiative and self-sacrifice
  • A good sense of humour
  • Relaxed attitude, but ambition to win
  • A love of pie
  • Capacity to coordinate, especially as driver or gunner
  • Basic map reading abilities and interest in the larger picture of a fight
  • Ability to or willingness to think ahead rather than just the here and now
  • Willingness for high risk, high reward gameplay
  • Willingness to learn if any of the above lack
  • Able to withstand the adrenaline rush whenever your commander decides to take on numerical odds of 20 to 1 in a mad, precision strike plan that sounds incredibly silly and impossible at first, yet leads to achieving the objectives set, leaving behind confused enemies who didn't know what the hell just happened, where it came from and why the hell nobody saw that coming.



What we are not about:
  • Griefing friendlies or enemies
  • Provoking by taunting excessively and inappropriately
  • Starting or maintaining fueds
  • Spawncamping (not to be confused with shooting someone in spawns while taking them out)
  • Hit an empire that's incapable of fighting back (at all)
  • Overuse heavy firepower when we don't need to
  • Killing fights for the sake of killing fights

Of course, that doesn't mean we'll let VS or TR win.

Last edited by Figment; 2012-06-14 at 03:24 PM.
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