Leadership - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where whoring isn't done on the streets, it's done in forums.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-04-14, 10:35 PM   [Ignore Me] #1
Grognard
Contributor
Second Lieutenant
 
Grognard's Avatar
 
Leadership


Game Leadership...

I have been thinking about this, and am attempting to come up with, what I believe are the qualifications for leading in games, especially a game like PS2. The context here, of course, is not going to rise to the level of a military or police officer, so I am defining the core concept. The thing I am looking for here is, what would I want, bare minimum, to feel like I can have a good time, and get things done with... "this guy/gal"? Here is what I have so far...

1. Willingness:
This is just the mental disposition to lead gamers, and can run the spectrum from the person who just wants to experiment with their horizons in a gaming environment, to the individual who steps up to the plate and gets things done because no one else will, to the wannabe hero who think they are Gods gift... Point is, without the willingness to do it, feet will drag, mistakes are more likely happen, and the most impactful will be zero ambience of enthusiasm...

2. Ability:
This can come from a lot of things... brains, life experiences, game know-how, the way someone expresses themselves, etc. At some point, the person in question needs to be able to make sensible decisions, and put them into action.

3. Credibility:
There is ability, then there is the perception of ability... and this can come from a lot of different sources, age, longevity with game, associations (like outfit membership), knowledge of life experiences, in game performance, etc. Sometimes people will just not follow others... for instance, a player may understand the game, be a good at it, and want to run a squad, and be 7 years old... people just have various "deal breakers" in their heads. People want a sense of security that they are "in a good place".

So far, I think these three are a good start on what people look for, to lead in a game. I also think outfit leaders look for these things, in others, as prospects for promotion to improve their officer corps.

So, if you are a player, or an outfit leader, what are some of the litmus tests that go through your mind?
__________________

Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ!

Last edited by Grognard; 2012-04-14 at 10:44 PM.
Grognard is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
buzzcutpsycho

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.