Gameplay: NS Vulture Dive Bomber - PlanetSide Universe
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Old 2012-04-16, 01:09 AM   [Ignore Me] #1
Sirisian
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NS Vulture Dive Bomber


I wrote about this 7 months ago, but since the idea forum is getting more attention I'd thought I'd bring up a concept for the Vulture bomber. Basically a design for a fun bomber where everyone has something to do at all times promoting effective teamwork from one vehicle.

Main concepts:
  • Two person crew. Driver and Tailgunner.
  • Driver drops bombs
  • Tailgunner can switch between tailgun and player guided AV/AA rockets
  • Tailgunner uses flak by default. Can sidegrade to chaingun.
  • Lands on its wing engines
  • 100% velocity inherited bombs can be ejected from any angle allowing the aircraft to throw the bombers if the driver wants to
  • driver or tailgunner controls flares if equipped

I've shown a similar image before when I edited the Liberator to look like a dive bomber. So this is one with a neutral color pattern:

Definitely not what the final one would look like, but it captures some of the key features I'd like which are low arching wings to land on and a 2 person system with one in the cockpit and one in the tailgun capsule slimming down from the Liberator's design.

Also I'm a huge fan of bombing, so having a specialized vehicle for it rather than just throwing bombs in as a side-grade to the one person aircraft would be preferred. The extra armor and slower velocity would justify having two people and making it a unique aircraft that's easily identifiable as a bomber. That is if someone saw it they would know "oh man start moving it's looking for slow targets!" That is if it isn't just dropping out of the sky from ceiling height dropping a barrage on a stationary target.

Last edited by Sirisian; 2012-04-16 at 01:14 AM.
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