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Old 2012-04-21, 04:37 PM   [Ignore Me] #1
Biscuit
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Concern and idea about not hacking enemy vehicles to use


TL;DR version:

if there wont be any hacking of vehicles to use, what do you think of the idea of having engineers gain the ability of salvaging vehicles and turn them into resource material to use for the benefit of their empire. junk and abandon vehicles add character on the battlefield, but even too much junk can cause issues of moving from place to place (cluttering up a bridge or tight choke point areas of large amount of vehicles even if a viable tactic). Also leaving abandoned vehicles only to be destroyed seems to be a huge waste.




Regular Version:


Been taking some time to look over the Information Thread.

And ran across the portion of what we know so far : No Vehicle Hacking.


I understand nothing is set in stone, but i wanted to ask a number of a concern and a question of the matter.


for instance, when the enemy outfit comes storming on a opposing base in with their vehicles, and by chance they get pushed back, usually there are some vehicles that are left abandoned, mainly due to neglect of the drivers not deconstructing them.

the game looks big, but with the goal of having thousands of players fighting, and large outfits coming in with say hundreds of tanks, things are going to get crowded, and whats worse is if the opposing empire loses ground and gets pushed out of said base they want to take; tons of left over vehicles every where for a period of time.

of course, youll have people smart enough to deconstruct them, and will have the most common action of destroying said vehicles, leaving large masses of twisted metal clogging up various areas. The point i am driving at is with all those left over resources (vehicles) laying around, it seems to be a shame that they cannot be put into good use, let alone having an alternative way of cleaning up the base area that doesnt involving blowing them up.

Was thinking about the Engineer, to me personally, I see the Engineer being a class that is geared towards shaping the environment around them with their support abilities (turrets, mines, blockades etc. sensors) and assisting abilities (repairing machinery). whats to say that they can have a tool that helps them at gathering resources by salvaging nanites/resources from abandoned enemy vehicles.

taking salvaged resources could virtually be transferred to anything. for defense for a base, offense of making more turrets, repairing blockades or setting up environmental traps; land mines for example.

Thoughts?
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