Re: Vehicle Loadout Indication
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I think the individual vehicles will look different with the side-grades. A UI is nonessential. If you aren't in an outfit and want to know what the guy has and you cant tell immediately by the side-grade visual cues, then /tell him or whatnot. The amount of side-grades that your character will be able to have is going to be crazy, and for you to have a UI (even a small texture square) to see everyone else's side-grade for that vehicle... That's allot of time rendering textures that requires coding, which will delay beta.
But for reals; You walk up to a f-16 or an ah-64, guess what, it has hardpoints, where things that go boom are mounted to, and you can see and identify them visually. So weapon loadouts in game on a vehicle will be just like RL
As far as maneuverability / armor / speed upgrades. I would assume the same. Maybe bigger exhaust ports or afterburner shrouds, some canards or thrust-vectoring panes, thicker skin or color-change of textures.
Let's see what the Dev's have cooked up 1st. A small HUD indicator that would be available to an individual query would be ok, but forcing everyone to have a bargraph readout painted on the acft is a little off.
*thread hijack!*
16H40.. So that means you joined the Army with my dad in the 70's.. Did you serve in a Nike missile unit by chance? I was in Hanau, Germany with a bunch of Patriot guys, some of the older chiefs were on some of the old legacy systems. The stories they told me made me wince. I am more afraid of our own AA than the enemy, lol. (uh-60 guy)
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