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View Poll Results: Which type of anti-air do you prefer?
Air Superiority Fighters 76 56.72%
Anti-air vehicles/MAXs 70 52.24%
Personal anti-air weapons 24 17.91%
Base/Deployable turrets 42 31.34%
Multiple Choice Poll. Voters: 134. You may not vote on this poll

 
 
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Old 2012-05-29, 12:00 PM   [Ignore Me] #1
The Janitor
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Air Superiority


There seems to be a whole lot of gunships this time around on Auraxis. We've got single-seat aircraft(any of them with a ground attack loadout), 3-person mini-Gal Gunships(Liberators), and then the actual Gal Gunships that may or may not have the same amount of seats/guns per aircraft.

Now, I love gunships as much as the next person, (especially the GG's, they're just yummy), but the core of this is that there are just so many ways to rain death down on the ground that it might get a bit crowded up there. I know they're not going away, and that's fine, I very much want them in the game; I just want to give the ones on my side a clear sky in which to do their job. I understand that we're not in beta yet, and that we have no idea how this is all going to pan out, but what we do know is that there are going to be a lot more people this time around in the battles. Not only that, as stated above, gunships are fun. And we all know a guy who says "I wish they had AC-130's in (insert any given popular multiplayer shooter)." This thread is designed to discuss our favorite ways to deal with this.

So, assuming what the audience is going to be like, and knowing how many of these people are going to love playing point-and-click games from attack aircraft(me included at times, I'm sure) and watching their kill count rise, what method would everyone prefer to clean the skies of these tasty, multi-person targets? Err, vehicles.


Air superiority fighters: Dogfighting! Guns, missiles, and a good ol' joystick. Kenny Loggins is optional.

Anti-air vehicles/MAXs: Mobile platforms with flak cannons, missiles, lasers, all of which can sit comfortably in the middle of a friendly force or base to provide cover against air units.

Personal anti-air weapons: Shoulder-mounted AA weapons, usually missiles. Easily carried on the back of each and every front-line grunt.

Turrets: Whether in a base or deployed in the field, these immobile(or at least difficult to relocate) platforms will really bring the pain. Maybe even jack some of them up to the size of an 88 mm Flak cannon for added awesome.


Personally, I'd love me some good loudouts for fighters. Air superiority is going to be a necessity in this game, so that means we gotta have some Battle of Britain-style fights in the sky. What about the rest of you?

Last edited by The Janitor; 2012-05-30 at 10:30 AM.
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