I've been saying since PS1's beta that the solution to all the world's ills resides on air-to-air fighters. Dealing with tons of ground-to-air AA sucks as a pilot. Shitty dogfighting like in PS1 and like what we've seen so far in PS2 where people just float around and shoot each other down also sucks. Making a nice, fun flight model that emulates popular arcade-style fighter plane games, like Red Skies or HAWX or something, and placing the bulk of the AA in the hands of fighter pilots, is a better solution. Keep ground-based AA as a deterrent and make ground units rely on friendly fighter pilots to keep themselves safe from enemy air.
Honestly the lack of any fun air combat on account of the "fighters" being shitty helicopters isn't going to do the game any favours. We've already played Planetside 1. We don't need to rehash the same stuff in PS2.
|