The underlying question I asked myself is how much can a "casual" player really play ?
I mean, all the time we get to hear about how casual players are a huge market but what does "casual" mean ?
At some point, when you casually (intensity wise) play 4-5 games, it's not casual gaming anymore (time-wise, at least).
So do "casuals" just jump mindlessly from game to game or what ? I'm really puzzled about this whole concept. I get that one person who works or has a family or should be studying seriously has a limited amount of time/focus to dedicate to a game could be considered casual but that doesn't leave much room for competition on that public. Winner takes all.
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Or is "casual" a practical way to rebrand games that forgo the whole stupid time-wasting forceful grinds ?
PS was non-casual in that a session had to last at least an hour to be satisfying (at least for me). And PS was even more time intensive if you wanted to go through the whole epicness of capturing a heavily contested base battle. However, it never felt grindy; even when levelling up in BR.
Otherwise, a lot of it was very casual.
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I'm just throwing the broad topic out there. What's your opinion, guys ? It's a very broad question about a potentially broad subject (definitely not PS2-only) and I'm curious to hear what you have to say.
It's also a good way to avoid the PS2 related section which feels more finger-intensive than thinking-oriented at the moment.
So chill out, enjoy sharing ideas/opinions and if an argument comes up, do not try to be right at all cost!