Do we know how many cores PS2 / Forgelight can use?
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Most games even today that are multi-core are dual core or even if they use more cores than that are "dumb". Meaning, they put AI on one core, rendering on another core, other game logic on another core, etc.
A truly advanced engine that's genuinely multithreaded would scale dynamically at a much deeper level, which would mean even 6 or 8 cores could all be used.
Does anyone have quotes or references about PS2 or Forgelight in this regard?
Last edited by Was_Ash_Emerald; 2012-06-04 at 06:01 PM.
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