"Healing beams" for the Medic/Engi - PlanetSide Universe
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Old 2012-06-05, 09:11 PM   [Ignore Me] #11
Sirisian
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Re: "Healing beams" for the Medic/Engi


Originally Posted by NewSith View Post
PSide had a med applicator: 10hps, 0m range, it worked fine.

0m range as in you had to inject healing, not beam it.
I never liked the PS1 system. It didn't encourage battle medics. The beam doesn't either really. I'd prefer healing over time. So like a 0 meter syringe applicator you shoot into friendies that heals over time (and stops healing if they take damage). Much easier for someone that's just running with a squad.

Don't have to continuous heal someone and you don't have to stand in the same spot. A sane cooldown makes it a solid implementation.

Last edited by Sirisian; 2012-06-05 at 09:12 PM.
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