assalt rifles in PS2 have 3 traits. Rate of fire / damage / bloom
the problem in balancing these 3 traits is rof and damage are fixed, and bloom is not.
That is not a big deal at any one range. however as soon as multiple ranges have to be accounted for balancing bloom as a trait becomes problematic. At longer range bloom would dominate and at point blank range bloom as primary trait will always be inferior.
So to balance the pulsar another variable trait must be added. The devs have said the pulsar loses damage at range. Does this mean after medium range damage tapers off of does it mean that at point blank range the pulsar does high damage and begins to taper off in proportion to the damager vs. range equil to the gauss and cycler?
can a dev answer this plz?
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