Re: Poll: Rotation of empire footholds?
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This addresses my only concern about non-capturable footholds. When the warpgates were static in PS1, you would attack the same base from the same direction time and again. It started to get stale. Adding the Broadcast Warpgates really opened up the gameplay considerably.
Even if you fight over the same location, if you approach it from a new direction it will play very differently.
This is a solution that doesn't create a problem of hundreds of players losing the last spawn point on a continent and therefore getting kicked out of the game, which is exactly what taking out the footholds would do.
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"Before you say anything, prepare to stfu." -Kenny F-ing Powers
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