Originally Posted by nteger
I think the OP makes a valid point. For those of you saying that it wouldn't affect gameplay, are you also saying that the drum magazines which increase capacity but slow down reload times don't affect gameplay?
|
It balances class of weapon. Moar ammo/harder hitter but longer recharge timer. It got nothing to do with this thread since every weapon would be affected aka smg, sniper, ar and lmg and very player can negate it.
Originally Posted by nteger
As for it putting the VS at a disadvantage, maybe they could balance it by letting the VS use one ammo type for all of their weapons as discussed here.
|
I really don't understand. Why complicated balance so much when a soo much simpler solution is already in place? This doesn't effect gameplay that much because any player with 2 brains cells know to reload before spenting the last 2-3 shot remaining making it a standard reload time and not a "reward" reload time. This is not even a "make it realistic" excuse because we don't even know how exactly those weapon work since they are in a "special future universe".
Don't compare this to the "enter vehicule animation". That mechanic completly negate the "bailing out a vehicule at the last sec to save your soul" or the opposite if the opportunity shows up. Big difference since you can't negate these in any way.