Originally Posted by Zolan
The solution is quite simple.
1 foothold per faction, based on a single "home" continent for that faction.
This means that a faction can be completely pushed off of a continent, but they will still, always, have a single foothold on the home continent to fall back to.
All other warp gates, and those on non-home continents would be neutral and could be used by anyone to get from one continent to the other corresponding continents.
The current foothold system makes the entire game seem like a series of small wars which are boxed into single continent arenas, as you can NEVER push the enemy off of the continent no matter how hard you try.
Players need to feel like they are making progress in the big picture, and moving from one location to the next because they have won several victories over the other factons. Rather than fighting over the same bases every single day for an eternity, there needs to be movement across the overall map and the different environments.
The home foothold system as I've suggested would allow the factions to have one final unconquerable redoubt, but still allow the iconic continent locks and map locks from the original Planetside that made it feel like you had actually "won" something over the other factions.
Hopefully the current foothold system gets changed by launch, as it's going to be a complete letdown if they go forward with it.
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This. 'Nuf said. Make it happen devs.