if you ask me dropship piloting is going to be the absolute most exciting thing and the absolute most boring thing in the game. Nothing beats the rush of having 9 or 10 lives in your hands, but your also going to be in for some very, very boring flights.
I think the key to defending against Galaxies is to have effective skeeter patrols to give early warnings and to drive the galaxy off course.
I think the best way to use them would be a varient of Unregistered's idea, get a couple of orbital drop specializing squads and have them batter themselves against the base near the base's spawn tubes a few times. Then rush the other, hopefully underdefended side, with a flight of dropships. If you time it right the enemy might overcorrect and the captroopers might be able to get the spawn tubes. Oh and this is for deepstrikes, otherwise i think tank rushes will probly be the most effective, as long as they have a good number of sunderers and deliverers behind them to unload CQB warriors.
sigh, i need to think more coherently
(if you ask me the havoc was almost worthless except on massive maps and tac2, they were just to damn easy to spot and to easy to kill/flip)
__________________
{BOHICA}
|