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2012-06-12, 05:39 AM | [Ignore Me] #1 | ||
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I saw Higby had (overnight to me) tweeted some questions asking for suggestions on what will be good in PS2 to support outfits better. These are my thoughts.
The biggest single pain in PS1 outfits was only having one outfit leader position when many outfits operated with co-leaders. My outfit outcasters had 5 co-leaders. Another issue was the assignment of different outfit abilities, such as being able to pronote/demote and recruit to the outfit. 1. The first requirement is flexible rank structures and capabilities for each rank. Another issue was that at some times different players would go 'inactive' to the game, unsub but fully intending to return at some later point. In PS1 these characters could clutter up the outfit roster so some way of having a seperate inactive roster would be good and ideally allowing the player to mark themselves as active/inactive. 2. An Inactive roster (or similar) Similar to inactives, when players first join they could go on a recruit/trainee/trialist position before being promoted to full member. It could be achieved by having this as a position within a flexible roster but I'll put it as a request incase there is a more elegant option available. 3. A recruit/trainee/Trialist status Many of the larger outfits have different units within them. Of example a Galaxy/grunt division, an Aircav Division, a Air Cav division. A the moment the idea we are playing around with is having a Gal Drop Division and a Aircav/Rapid Response Division. Some features within outfit customisation would be cool that supported this. For example individual division leaders or division camo .. whatever. 4. Support different division within the outfit Outfit logo. PS1 offered a limited range of outfit logos for each outfit to chosse, which inevitably lead to different outfits choosing the same logo. I know Higby ruled out outfits submitting their own logos because each one would have to be vetted but how about building a graphical tool where you could pick different graphic elements and build a logo. Presumably if the are a standard set of elements (a tiger claw, a camo pattern, an explosion, a gun, a rocket launcher, a mossie/reaver/scythe and so on) no matter what combination a 'rude' image could not be created. 5. Outfit selected outfit logos. That's it (so far) |
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