Re: Footholds Archetypes: "Food for Thought"
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I believe that may be the problem, Planetside 2 doesn't have the "Global domination" aspect that Planetside 1 had. It's more, BF3/MW enlarged 2000%.
What made Planetside 1 great wasnt just the continents were huge, it's that back in the day - you went to take a continent AND base for a particular reason. It had a link to somewhere you wanted or it had benefits that you wanted for your faction. PS2 loses this, by making the continents practically large individual battlegrounds. Resources are just another form of XP, which you get by fighting ANYWHERE - Sure, bases give different resources - but it is impossible to mediate the resource economy like this....
Think about it, if you HAVE to take a certain base for resources that you are required to get to pull certain vehicles... how the hell are you spose to retake bases or progress in a continent if your faction is getting dominated and is out of resources?? "It's ok guys, we got no resources for vehicles - so we'll verse this defending faction with foot soldiers verse hundreds of tanks and aircraft - as well as foot soliders"
Are foothold vehicles going to be free? If so, then it just produces more of a stalemate on continents as anything remotely near your base is many times easier to defend and forces the fight back onto "even" ground in the centre of the map.
You can't do that, so the resource economy will most likely be flooded and there will be no real reason to take bases other than "for a good fight". Which comes back to my first point. The "tactical" or "strategic" aspect that gave birth to all these military and organised outfits is gone.
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Yes, I have made exaggerated assumptions without playing beta. Yes, I'll happily eat my boot if SOE brings this aspect into the game. Yes, I love this game, genre and what the devs have done for us as much as anyone else here. The majority of changes to make this a modern FPS I can completely see why it's done and why we need non-PS players and why we must make sacrifices to attract new blood.
But I believe this is the greatest difference between the two games and while it might be an "epic" war. It is losing the very core of what gives this genre great potential. You need an epic war, with a greater underlying purpose to what you're fighting over.
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