Footholds Archetypes: "Food for Thought" - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Lookout! The Vanu are throwing their handbags at us!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What Homecont Archetype do you prefer?
1 64 47.41%
2 30 22.22%
3 17 12.59%
4 42 31.11%
5 13 9.63%
My own (see below) 5 3.70%
Multiple Choice Poll. Voters: 135. You may not vote on this poll

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2012-06-14, 03:40 AM   [Ignore Me] #10
Madlaps
Corporal
 
Re: Footholds Archetypes: "Food for Thought"


I believe that may be the problem, Planetside 2 doesn't have the "Global domination" aspect that Planetside 1 had. It's more, BF3/MW enlarged 2000%.

What made Planetside 1 great wasnt just the continents were huge, it's that back in the day - you went to take a continent AND base for a particular reason. It had a link to somewhere you wanted or it had benefits that you wanted for your faction. PS2 loses this, by making the continents practically large individual battlegrounds. Resources are just another form of XP, which you get by fighting ANYWHERE - Sure, bases give different resources - but it is impossible to mediate the resource economy like this....

Think about it, if you HAVE to take a certain base for resources that you are required to get to pull certain vehicles... how the hell are you spose to retake bases or progress in a continent if your faction is getting dominated and is out of resources?? "It's ok guys, we got no resources for vehicles - so we'll verse this defending faction with foot soldiers verse hundreds of tanks and aircraft - as well as foot soliders"

Are foothold vehicles going to be free? If so, then it just produces more of a stalemate on continents as anything remotely near your base is many times easier to defend and forces the fight back onto "even" ground in the centre of the map.

You can't do that, so the resource economy will most likely be flooded and there will be no real reason to take bases other than "for a good fight". Which comes back to my first point. The "tactical" or "strategic" aspect that gave birth to all these military and organised outfits is gone.

----------
Yes, I have made exaggerated assumptions without playing beta. Yes, I'll happily eat my boot if SOE brings this aspect into the game. Yes, I love this game, genre and what the devs have done for us as much as anyone else here. The majority of changes to make this a modern FPS I can completely see why it's done and why we need non-PS players and why we must make sacrifices to attract new blood.

But I believe this is the greatest difference between the two games and while it might be an "epic" war. It is losing the very core of what gives this genre great potential. You need an epic war, with a greater underlying purpose to what you're fighting over.
Madlaps is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.