Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: It's just a flesh wound
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Rating: | Display Modes |
2012-06-16, 03:31 PM | [Ignore Me] #1 | ||
Master Sergeant
|
This was an Idea I pitched for the Liberator in PS1:
The Liberator is just too vulnerable from the top. Please consider adding a top turret that faces towards the back and has a 90 degree arc of rotation. Edit: Added for clarity: Here's the balance: The top turret is manned by the bombadier. Either you can be attacking ground targets or defending yourself from attacks from above, but not both. The top turret would be a 20mm cannon - nothing that will "shred" an attackers but will ward them off after a couple of seconds of fire. The top turret and the ball turrets would obviously NOT have overlapping fields of fire. Side grades to the top turrent could include: a wider arc of turning vs lower magazine count a heavier caliber ammo vs lower magazine count A larger magazine vs a lower caliber ammo A faster rate of fire (double cannons) vs lower caliber ammo To all of the interceptor pilots out there who will hate this: Please keep in mind that just because there's a gun up on top that means it will kill everything it's pointed at. There still has to be someone there who can put bullets on target. This is just prevent the easy kill that happens now with liberators vs reavers in PS1. Give the lib crews a fighting chance to get away. Last edited by The Degenatron; 2012-06-22 at 10:25 PM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | Rate This Thread |
|
|