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PSU: Taking Cyssor, One fish at a time.
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View Poll Results: Do you like this solution? | |||
Yes, I like this solution and I think it would work well | 11 | 30.56% | |
No, I'd prefer just keeping classes and limiting them to their weapons | 18 | 50.00% | |
I don't want classes and would just like a completely freeform inventory | 4 | 11.11% | |
None of the above, I will post my opinion | 3 | 8.33% | |
Voters: 36. You may not vote on this poll |
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2012-06-17, 01:14 PM | [Ignore Me] #1 | ||
Colonel
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I posted this in a different thread, and I felt like I should make a poll about it.
My suggestion for the inventory system, is to have classes keep their special abilities (reviving/healing for medics, ammo for Light Assault, etc) while still giving them the freedom to customize their inventory in a fashion similar to PS1. This gives both a degree of personal customization, while not directly locking you into a template as shown in the loadout screen. This would be an option, too, for the people who prefer to not think about anything or don't want to figure simple things out, as this inventory grid would be accessed in the loadout window under a button that says, say, Detailed. Otherwise you can still change your loadout in the default manner. You could change things like how many grenades you're carrying, how much ammo, medkits, and other tools. I feel that this would be a balanced solution because it keeps the class system, where everyone is needed for different roles and no one can be a one man army, but still gives you the freedom to change things up to your personal taste. I also feel that this could pave the way to looting enemy equipment. (not special abilities) Here's what I think: Infiltrators have a special inventory block, restricted to sniper rifles and one 3x3 block for any tool/pistol they want. Light Assault gets two 3x3 blocks for a weapon/tool and one, say, 5x3 block for a small carbine. Medic gets two 3x3 blocks and a 7x3 block for a larger medium assault weapon. Heavy assault gets a 8x3 block for their large AV/HA weapons, and only they can carry them. Where I'm going with this is I'm saying that any class should be able to loot and carry a weapon from a class that is their own or below theirs. For instance, HA should be able to loot AV/HA weapons and anything below, such as MA or carbines. Medics cannot loot AV/HA weapons because they are too large, but they can loot carbines, etc. They can also take the ammo/tools of their bodies, but as I said before, the class specific abilities remain the same to preserve the need to have different classes in the squad to be effective. What say you? I think I could have wrote this better but I was in a rush. Unless they had already said you could change all of that in the window, this would be awkward.
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2012-06-17 at 01:17 PM. |
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