Re: Grenades cost resources, which is a good thing
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all this balancing your talking about is counterproductive to what your trying to achieve.
if your fighting off an armored line that has you tucked behind walls, your going to use HA to help fight em off. therefore, HA are going to be the class that is killed most.
so the player than runs himself outof money trying to play miles within the games mechanics (fyi, your encouraged to play PS with an unorthodox mindset) will go broke, not be able to play the HA at all
and than the attacking team has a free run to their way-point after they die from a fully operational base because there is little left to put fair pressure on the armor rolling around outside
now if you tweak the price to were they dont risk going broke, than your defeating the point of even having a price in the 1st place.
grenades are a secondary tool to all footies. rockets are one of HA's primary weapons meant for thier intended role.
their AOE is crap on footies, and anyone who dies to a direct hit should probably learn to strafe, and could have been killed much faster with an LMG...sooooo whats the point?
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