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2012-06-24, 05:24 PM | [Ignore Me] #1 | ||
First Sergeant
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There are Two Main questions that are underlined.
Vanu Sovereignty Weapons: Accuracy: High Recoil: High (Burst and Sustained) ROF: Low DPShot: Medium Terran Republic Weapons: Accuracy: Medium Recoil: Medium (High burst, Low sustained) ROF: High DPShot: Low New Conglomerate Weapons: Accuracy: Medium (High burst, Low sustained) Recoil:Medium (Low burst, High sustained) ROF: Low DPShot: High There will be numerous trade-offs for Vehicles as well. Look at the NC: High accuracy, low initial recoil and high damage. Its the Holy Grail for players who like to aim for the head! If a player wants to be a Sniper or focus on CQC, will he be labeled a scrub because they aren't playing the side that offers the factional weapon bonuses most well suited to the task? Will my personal skill make the difference in winning a 1v1 encounter, or will the factional trade-offs of the counterpart weapons be the deciding factor? If I am quicker and more accurate than my opponent, but I die because of a difference in counterpart weapons, I don't see how I won't be pissed off. I am not a proponent of homogenization (particularly in RPGs), but I don't see how faction based mechanical differences in weapons will work in a modern styled MMOFPS. I've played a few FPS and one thing that is always formost in players minds is fairness and balance in weapons. You can't give one side a weapon that is situationally better and not have the other side in an uproar. PS1 vets will likely expect factional weapon differences, however, your average FPS player will expect a level playing field as regards weapons. I can't seem to realized the piece of the puzzle that I'm sure I am missing, it must be there because there are a lot of intelligent people Developing this game who know a lot more than I do... So saying that, help me solve this dilemma... Will Factional differences lead to pigeonholing of play styles and imbalanced factional populations? TL;DR= Factional weapon differences will cause players to (QQ) gravitate to factions based on weapon performance. Last edited by Pyreal; 2012-06-24 at 05:33 PM. |
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