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Old 2012-06-24, 07:49 PM   [Ignore Me] #1
Femtobyte
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Planetside 2, off-planet


Just some thoughts on a type of map expansion that could be interesting.
Disclaimer: I don't expect this anytime soon, just want to see it at some point in the far future, like a year after the game launches.
A thanks to Saifoda for pointing out these other similar threads, its nice to read what other people are kicking around in their heads.
EDIT: here are links to several other threads on this subject.
Saifoda's http://www.planetside-universe.com/s...ad.php?t=42578
basti's http://www.planetside-universe.com/s...ad.php?t=37173
Corax's http://www.planetside-universe.com/s...ad.php?t=36283

Space "Continents" Just allow that thought to sort of ruminate for a while. Players could fight over asteroids / satellites / portions of moons. Using space specific vehicles, similar to the ground based vehicles or maybe even clones of them, just with an O2 tank equipped instead of flares or something of that nature. The maps could better utilize the amount of 3-dimensional space that is available with the fairly high sky-cap now implemented in the alpha testing. And just imagine, instead of needing to traverse a river or canyon, needing to traverse the gap between two floating asteroids? Being able to look down and see Auraxis in the gap, it sure sounds awesome to me.

This also seems to allow for all sorts of tie-ins with the ground based gameplay. See this thread on Orbiting Sanctuaries/Motherships http://www.planetside-universe.com/s...ad.php?t=42324 You could even implement outfit capital ships that serve as a sort of mobile base for very high-ranking outfits. Requiring tons of resources to make and being able to be destroyed/scuttled. But I am getting distracted, that is an entirely different thread

I know this game is called Planetside 2, and that title certainly seems to preclude any type of Space content, but we ARE fighting in a futuristic/hightech universe here, and there is definitely room in the lore for this type of gameplay. I am also aware of the immense technical challenges it would bring to the development team, null-g to low-g shifts within a single "continent" as you transition from empty space to over a large asteroid or moon, determining if the "underside" (is that term even applicable) of these bases/land based areas will/can be made playable. (e.g. can I run all the way around this floating rock? Do my "mag-boots" hold me on while I go upside down?) I however have full faith in the extremely talented dev team and believe that they are fully capable of overcoming these immense sort of issues.

It would add in even more epicness and interest in a game that after a year will almost certainly have begun to peak in interest, and probably cash-flow. Finally, I for one, just do not feel complete in any sci-fi shooter until I have assaulted an enemy space base, and experienced some null-g dog-fighting. Possibly even forced to eject out of my vehicle and drifted alone in space, slowly depleting my O2 ala Battlestar Galactica style.

Last edited by Femtobyte; 2012-06-25 at 02:37 PM.
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