Gameplay: Squad-based AOE Class benifits - PlanetSide Universe
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Old 2012-06-28, 11:47 AM   [Ignore Me] #1
The Degenatron
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Squad-based AOE Class benifits


The idea here is to encourage tight squads that move together and draw strength from each other. Each AOE would have a base radius and could be expanded with certifications. The base radius would be 15m and each cert would increase the radius by 5m. An alternate to the radius increase could be effectiveness increase, incrementing the output by 2~5 points depending on balance. The AOE abilities could be tied to implants.

Medic: Healing This is already in the game to some degree. The change is that the AOE would be always active, giving close squadmates a slow health trickle.

Engineer: Ammo This would supply a trickle of bullets to teammates, somewhere in the area of 2 rounds a second. Larger ammo like Max ammo and HA rockets would be 1 every 5 seconds.

Infiltrator: Ping This implant emmits a high frequncy sonic pulse and listens for the returning echos. It then spots all enemy within the radius of the ping. The infiltrator does NOT need to be close to the squad for them to get the spot information.*

Light Assault: Speed Squadmates near the LA would have a faster footspeed. Increased by 15%~20%

Heavy Assault: Shield The implant utilizes the power of the heavy's shield generator to boost the shields of nearby players. This decrease the shield recovery pause and the rebuild rate of the shield.

*Light Assaults could install an implant that allows to see enemy pings on their mini map. A blip with a rapidly expanding circle would show the range and origin of the ping. Upgrades to the Ping detector could slow the fade-out of the ping origin on the mini-map.

Last edited by The Degenatron; 2012-06-28 at 11:48 AM.
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