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Old 2012-07-07, 04:06 AM   [Ignore Me] #18
cellinaire
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Re: Battles in space for the future


Originally Posted by roguy View Post
No, like others have said population splitting doesn't work. It's also a waste of development ressources to build a whole new game with different gameplay/rulesets instead of building upon what's already there, THEN trying to sell it to players who were drawn to your game to play an FPS rather than a space combat sim.

Every time this has been tried it it has either completely bombed (Core combat) or are hands-down inferior to competing games that "specialised" at what they're good at (like SWG:JTL vs Freespace 2 or X-Wing Alliance // SWTOR on rails space combat vs Starfox 64....)
Pop splitting is a valid concern, so I understand. (but, while f2p can't be the magic stick for resolving any issue they might bump into, I think it can diminish the level of threat pop splitting has on the playerbase and the game itself.)

And as for the second issue... well.. 'bombed or inferior' has been proven right in most cases, but there are possibilities that it can be supplementary, reciprocative, or mutually beneficial. Should they not waste their precious time in developing any fluff items or side feature/ side activities in the game?

So, by your logic, Are games like FreeRealms or CWA complete garbage because these kind of games just tries to be the Jack of all trades? Did the introduction of JTL ruin SWG like CU or NGE? I saw it as 'diversity' of things to do. (I knew it was inferior, but I didn't expect it to be exactly like 'ELITE' or 'Wing Commander' or something like that.)
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