With no SOI, there is no need for any support vehicles. Just drop on the base, by yourself, or with friends. Its weakens the siege game play, and waters down the role of all support vehicles, that were designed to break, or circumvent troop movements and front lines. This seems to have all come from session based shooters, and the overall design goal of never having any downtime. That's great for a session based game that reset after 30-one hour later, its terrible for a Persistent war game. Its a case of going to far to react to the issues of the previous title.
Originally Posted by Sifer2
That would work but it would largely negate squad spawn as a useful mechanic as well.
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This is incorrect, as proven by Section 8. The difference is someone had to go behind the defenses and disable the Denial system (
The turrets ).
However, due to the PS2 developers insistence on no automated systems, its unlikely to happen. SOI fixes it, and its a system that was not broken to begin with.
It could also be turned into another feature, Hacking to remove SOI for a duration. Again, the difference being, someone had to go do that, and its another tactical option. A much better option than every base being a spawn-FFA death-match, rather than a war game base siege.