Originally Posted by Lord Paladin
Remember, they don't want the difference in power or effectiveness between a 5 minute player and a 5 year player to be large. They want the difference to be in skill. These are to give you an edge, and to maybe help define your play-style, but not to give you a straight up advantage.
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I'm pretty sure when they said that they meant they didn't want you leveling up to give you permanent boosts that give you a huge edge over a newbie. Like BR20 giving you double the health or something.
In the case of Implants though you have a limited number of slots. I feel like they should be powerful so that each person runs with a different set of them that suits their playstyle. Right now they are so weak it just doesn't matter. PS1 had much cooler implants, and they did not break the game. Being able to see a cloaker, or run extra fast. It was like picking perks in COD. Something fun and noticeable. Not this boring reload a millisecond faster crap.