SmedBlog (last year): NPC Enemies and Armies - PlanetSide Universe
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Old 2012-08-11, 06:52 PM   [Ignore Me] #11
Duskguy
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Re: SmedBlog: NPC Enemies and Armies


Originally Posted by Smed View Post
I didn't go into much detail in my blog post. There are 2 separate ideas here. One is simple - Alien NPCs (the original Planetside design called them Shifters). They are superpowerful aliens that come in and attack everyone. There are a lot of special things about them I don't want to reveal right now but the idea is more the Alien Queen and not Zergs. So there wouldn't be thousands of them. But they would be nasty as hell.

The second idea is this. What if we had certain captureable buildings that when combined with a steady flow of resources the players had to pour in would result in waves of "creeps" ala LoL or DOTA that would go towards premade points in the world. So to attack a particular base one tactic would be to capture a nearby base.. capture the spawning facility and that would result in the NPC wave (again not thousands) moving towards a specific targeted base to attack.

One other key point about them I didn't mention - they would have buildable AI that players could actually make through a scripting language. (forgot this part too) - Also you would be able to sell that AI to other players if you were an AI designer. Think Robot Wars or cRobots.

These are just ideas. I enjoy the feedback.

Thanks

Smed
Originally Posted by Boone View Post
Yes

No

No
as was said, pretty much this ^^

sending swarms of creeps...? why? we are all interested in a pvp game, if we wanted to fight creeps, we could play the games that gave you that idea.
selling AI robots? please no. there is no need for deplyable ai...at all.
the big bad alien idea however i could deal with. as i said in a previous post, having them auto neutralize some random placed, x amount of territory, and having to fight to claim/reclaim the territory.
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