Originally Posted by Tatwi
Incidentally, I agree that it is pay2win in terms of the "5 minute player being on the same footing as the 5 year player" - oh yeah, sure, if that 5 minute player drops $100 on the game he will be...
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Don't take that out of context. The idea there is that if a 5-minute player gets the drop on a 5-year player, he's still got just as good a chance of knocking him out as would anyone else. TTK on infantry isn't very high.
And remember, buying new gear has trade offs, it always does. There haven't really been any examples of this for inf weapons yet, but to use MAX's as an example, people complain about scattermax's because they can unload all of their ammo into a guy superfast at close range, but anything outside 50 meters and they've got trouble.
There are currently certable abilities in the game that improve survivability by allowing you to have slightly stronger armor/shields/health regen, but you can only ever use one at a time, an the difference is not very noticeable.