Resource system is broken when pushed back to WG. - PlanetSide Universe
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Old 2012-09-10, 07:06 PM   [Ignore Me] #16
qbert2
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Re: Resource system is broken when pushed back to WG.


IIRC the goal of the resource system was to a) keep people from mass spamming vehicles and b) introduce some level of attrition. The problem with this is that it does neither of those things well.

Mass spamming was prevented in PS1 with timers and we rarely had the problem of no infantry in that game.

Attrition is altogether more complex. The general concept of attrition in the realm of planetside is that of a siege. You siege the facility, outpost, etc. to whittle them down and you slowly but surely reduce their ability to fight back by bringing vehicles to bare. That concept is centered around regional attrition. You have an attacking force wanting a region and a defending force wanting to keep it. The attackers can use attrition to help remove the defenders by killing more of the things that cost resources and the same for the defenders.

The problem is that the resource system doesn't work at a regional level. It works on an individual level. Attrition doesn't happen to a general area it happens to individual players from playing the game. This is a problem. Since a battle of attrition over one region affects that player's ability to fight in another region.

What happens is attrition is too slow to effect region level conflicts because of the number of players in the game while at the same time greatly exaggerating the effect of snowballing that comes from being pushed closer and closer to your warpgate.

That snowballing effect sucks because now you, as an individual, have no recourse and eventually this happens to everyone in your empire. The result of which is that as the snowball progresses more and more people just sign off.

Thus, the resource system as it is currently envisioned and implemented is broken.
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