If there is one thing that I find most irksome about Planetside 2 right now, it is that most facilities on the map are completely deserted...
As someone who has both single-handily captured several territories with only a Flash and had the same thing happen to his own side just because no one was "minding the register", I find this rather appalling.
At first I attributed this to low player populations but, thinking about it, there just isn't any incentive for most players to sit around in places supposedly "far" from the action.
So, I came up with that incentive, the "Garrison Duty" mechanic!
Basically, it's sort-of like the Mission System, a player "signs on" to guard a specific base, getting a small stipend of Experience Points for their trouble as well as bonuses of extra XP and Auraxium if they successfully defend their location from.
They would also probably have access to an "Alert" Voice Command that would sound an "X is under attack" message at adjacent friendly bases and the Warpgate.
Now, the amount of Experience gained will probably need to vary depending on certain factors, such as number of people signed up at a base (
in order to encourage players to spread themselves out across their Faction's territory) or the base's proximity to Enemy controlled hexes (
So that the front-lines can be properly manned).
Of course, such a system will no doubt be abused by idle farmers...
...But at least it would both get them out of the Warpgates and wring some use out of them as
Decoys.
With the new changes to the Certification system, I think this would be a great way for those who don't yet feel up to clashing head-on with other Factions or simply have tired of a hectic environment of the battlefield to gain some extra XP, not to mention the boon it would give to active defenders.