I think the biggest problem I have with Planetside 2 is map design. - PlanetSide Universe
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Old 2012-10-15, 04:05 PM   [Ignore Me] #5
Whiteagle
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Re: I think the biggest problem I have with Planetside 2 is map design.


Originally Posted by EVILoHOMER View Post
If they get the NC and Vanu to attack each other by having major roads that go east and west rather than all north towards the TR then the island will be acceptable. That and fog on Esamir are small fixes, I'm sure they have have tools like what you get in Cry Engine 2/3 where you can just do that in 2 mins.
Originally Posted by EVILoHOMER View Post
I'm hoping Amerish will be a more traditional Planetside type map... I'm hoping it'll just be Amerish lol. However at some point I really would like Urban warfare, just as long as they get rid of FF for it lol.
Well again, look at figure five on my diagram here, specifically the bottom square:


It's Esamir!
Esamir's unbalanced layout works for an "Edge Continent", an island where two Factions have direct Warpgate access while the third Gate leads to another, equally contestable map.

Indar, being relatively balanced (slight advantage to the North, but minimal) to be battled over from three sides, would make a perfect "Central Continent," but only if Continents Three and Four were laid out like Esamir and we got Sanctuaries as well...

Originally Posted by EVILoHOMER View Post
We still don't have any urban warfare though, it's something we all wanted in Planetside, Core Combat wasn't the answer but the zip lines were fun. I was expecting some ruined cities or something but no nothing......
Indeed, I don't really see how Humanity could survive on Auraxis without any substantial housing...

Esamir and Northern Indar get a pass for being deserts, but still!
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