Originally Posted by Chewy
(This is going to be a bit off topic. But I need to type it)
Both games have classes that each have their own play styles, but I wouldn't call TF2 a team based game. It's a deathmatch game at heart, with maybe an objective tossed in depending on either map or mode to mix up the flow.
MvM is (in my opinion) the only real team based mode TF2 has because it forces you to play as a team or get overcome by the bots. Every other mode that Iv played (it has been some time) is more or less a team deathmatch with a side objective tossed in.
Yes, yes, I know that TF2 is made out to be a team game with red v blue and the likes. But playing and working as a team just isn't needed when there's instant gibs and no respawn timer to speak of. A team of Rambos are still a bunch of Rambos that happen to like alike.
Once more I say it's like calling ARMA II being like BF3. Both FPSes with vehicles and large maps. But, one is a deathmatch (arcade might be a better word) while the other is a sim. Both apples (a FPS) but different breeds all together with each having its own taste, texture, size, firmness, and feel.
In short-
Many games can be a FPS, but not all FPSes are the same game. If it was like that then Minecraft should be brought into this debate seeing how it is an FPS as well.
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i never said they were the same game, i said their where similarities between the two.
And by the way it was not me who brought up tf2, when i say "spy like playstyle" i mean someone that actually infiltrates and does covert stuff like sabotage. you can paint a picture with that, don't tell me you've never seen a James Bond film.
but we are getting of topic.
Let us continue our discussion about the dire need of cheaper shotguns.