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2012-11-29, 05:47 AM | [Ignore Me] #1 | ||
Sergeant Major
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I was listening to the PC Gamer Twitch Stream with Higby Wednesday and he made a comment on balance that really left me thinking WTF is he thinking. Essentially Higby said what a lot of the more 'out-to-lunch' Air players have been saying for some time.
They(SOE) do not want ground based AA as a hard counter to Air, just a deterrent. Air is the counter to Air. So, what are the consequences of this... Who in their right mind would play AA? It's fairly boring to begin with in PS2 IMO. Add to this its given up the ability to fight non Air units to counter Air, but if it's not meant to kill aircraft then in a game like this the motivation to use it by your typical player is zero... No kills, no certs, no joy! In fact it's not even an effective deterrent at present. Air is king of the hill, can kill anything not in an inclosed building and can only reliably be killed by other Air units. No unit in the game other than Air is only countered by itself and effective vs everything. Could you imagine if I asked the equivalent for Infiltrators.. Give us the means to kill any unit in the game and a phased cloak that only other Infiltrators can defeat. Yeah it sounds ridiculous, but that's how many view the Air unbalance. I personally don't want to play an Aircraft Sim, if I could just ignore Aircraft as Infantry that would be one thing, but I fear as more players discover illconsidered SOE vehicle additions like IR/Thermal sights and Scout Radar PS2 is going to get really lame very fast. Last edited by Helwyr; 2012-11-29 at 05:51 AM. |
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