Re: PS 1 going free to play
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If the hack time changes the moment one person of your empire is in the base, all it would trigger is Dark Light everywhere.
IF there was a reduction in hack timers, it'd have to be something like this:
1 link: 15 mins standard hack and hold
2 links: 14 mins hack and hold
3 links: 13 mins hack and hold
4 links: 12 mins hack and hold
Why? Because it takes more time to respond to a new threat than to a threat you know is there.
But if I can't insta-resecure, but have to hold a point as an infil there's no point in having infiltration skills to bypass 20 people in the room, it won't do a thing. Tug-o-war is not good for infiltration nor infil resecure, that's only good for zerging outfits, IMO.
Note also that any tug-o-war makes last ditch Galaxy drops unattractive, because a Galaxy drop does not have the endurance to last an entire hold: it's a resecure mechanic due to being one single strong wave of concentrated force on a pressure point. It doesn't last.
That's one reason why Galaxies are so underused in PS2, they only work on the insta-flip outposts of main bases.
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