META GAME NC underpower Metagame is Simply favor TR and VS rigth now but TR op most - PlanetSide Universe
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Old 2012-12-11, 03:28 AM   [Ignore Me] #1
Stew
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META GAME NC underpower Metagame is Simply favor TR and VS rigth now but TR op most


NC are always the factions thats get compleatly destroy in term of balance by the devs for some unrelated reason like (( NC OP myth back from PS1 jackhammer style ))

Yes NC can hold the ground blablabla we can lock continents but guest whats ? Thing arent Fair for everyones and the Metagame stuff is really imbalanced and create lots of issue

Ok lets look at the ««« META GAME »»» elements thats have been introduced lately and how all this play out ,

Techplant = ability to respawn vehicules = 100 % valuable
Biolab = selfregen = 0 % valuable
Ampstation = turrets cooldown = 0 % valuable

Actually whats the % means is how peoples care about the bonus and how it could affect the game outcomes , not been able to self regen or having a longer cooldown on turrets do not change anything to anyones concerning the overall outcome of the battles , Everyones will go all the way for the techplants because been able to controle the heavy armor tanks all over the maps and simply be sure thats almost no heavy tanks will cross the 1 km border around the warpgate is more than a HUGEEEE advantage and always decide who will lock or not the continents !


Thats said lets come to the main problems

Esamir :

Wap gate positioning : NC warpgate facing the TR warpgate , VS are aside more safely and can hold up more ground simply because their warpgate is far from the NC and TR ones , so most likely the two factions with the nearest warpgates will always be in direct and immediate conflict , its simply factual so Esamir is deeply in favor of the VS

Esamir = single tech plant as soon as one team get the tech plant if they have few forces to hold it they will simply dominate the continents for sure since a tech plant can be hold by 20 to 30 guys agains 150 atackers with ease , atackers will simply get frustrated and are going to rage quit to anothers continents this will create pops imbalance in favor of those who hold the tech plants , because most peoples dont like to be kills by heavytanks while they cant respawn those on the front line to react and push

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Indar : NC warpgate is facing the VS warpgate and TR are aside more (( safe )) in the north same deal here but VS and tr ARE EXCHANGE

All 3 tech plant are at a similar distance Tr ones is still a little closer to their warpgate , but HERE IS THE PROBLEM the NC techplant tawrich is in the direct line with the VS Warpath rigth at the frontline with VS so as soon as vs want to jump into the NC regions they have the first objective been the tech plant , while the VS techplant is more (( safe )) from the NC way back into their own lines

So agains NC are the ones in the worst situation on INDAR
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Amerish :

So basically Amerish is the worst of the 3 in term of balancing once more , the NC warpgate is facing another opponents VS agains this time but here is the Worst imbalanced problem in term of META GAME

Nc and Vs techplants are like 2.5 km away from their warpgates , while TR have to travel the same distance to reach the VS and NC techplants

TR as their own tech plant at 2 hex from their own warpgate so even if they loose it , its no big deal for them they just have to spawn back at 2 hex away from their and get as many armor as they want to steam rolls over their own techplants and take it back

If this is not outrageously obvious for you it is for me , on amerish with the (( metagame )) components TR as a huge advantage on 2 of the 3 continents they are aside 2 time and they have one tech plant a few metres from their own warpgate ...
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If this is not outrageously obvious for you it is for me , on amerish with the (( metagame )) components TR as a huge advantage on 2 of the 3 continents they are aside 2 time and they have one tech plant a few metres from their own warpgate ...

NC in the others hand got on all 3 continents a warpgate thats face another empire , they have absolutly NO highground on any continents , on indar they got the worst techplant positioning , TR as the highground on 2 continents out of 3 , they have a techplant thats is easily defendable and at few metres away from their warpgate ...

Vs got the highground on esamir , but the same weakness as NC on amerish
Vs got a (( safe tech plant ))on Indar way back into their lines far away from NC influence , nc could posibly lock the Vs warpgate before even touching the Vs techplant

There is a huge balance problems in all this metagame

Also the techplant = heavy vehicules respawn create a new phenomena , the Techplant camping , we are kinda forced to camp it or been camp in it wich is getting old and boring really quick this remind me Operation metro conquest 64 players in BF3 really boring anoying and kill the game as a whole


this metagame DONT WORK and HAVE TO CHANGE

A systhem thats create dynamics missions where the ressources , can be put up on certain regions and can depleate and merge to others is a WAY better metagame elements where we could experience more base and play on more various spot of the maps ....


The current systhem is BAD why ? because it lead to force the figth toward the same bases , who as mostly all the same layout , also the reward for biolab and ampstation are worthless and the bonus for the techplant is way to huge , all this play out really bad and the techplant camping doorway is getting old really fast

At least for now they should give the NC one warpgate set apart on indar or amerish and they should work to change some techplant location and also change the current metagame element to create a more dynamics and game changer elements to create more variety in where you should figth to get meaningfull bonus

Here are the continents to be analysed look at the tech plant positioning and tell me this isnt ridiculously imbalanced






Last edited by Stew; 2012-12-11 at 03:45 AM.
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