Ghost capping zergs - air domination everywhere else - wordt 2x event ever. - PlanetSide Universe
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Old 2012-12-22, 04:02 PM   [Ignore Me] #10
Mriswith
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Re: Ghost capping zergs - air domination everywhere else - wordt 2x event ever.


Originally Posted by Bags View Post
Well, it's not 100% comparable because no one really wants to play AV. Everyone is forced to grind honor to be competitive in arena. No one is grinding base caps in PS2 for some other aspect of the game.
I think this is kind of the same problem though.
Because honestly what is "the goal" in planetside 2 ?, I'm assuming the goal is to actually capture an entire continent (or several) but the reward for doing so is pretty much non existent (or very puny -_-) and also that it's incomparable to the amount of effort involved means that peoples goal is currently divided by the type of players they are:

1. Good non-outfit players whose goal is simply to "level up" as in getting as many certs as possible in as short a duration as possible. (I'm assuming most of those players are doing this, those are the ones that actually do defend as long as they're not going to get spawn raped/camped)
Since they move around get a good amount of certs/hour for a moderate effort.

2. 'Bad' non-outfit players whose goal is also just leveling up, but compared to the 'good' non-outfit people these aren't good enough to actually defend or win most 1:1 fights, and the result is that it's much more efficient for these people to simply cert zerg farm even though you get much more points in non-zerg farming either attacking or defending.
They get a decent/low amount of certs/hour for a very low amount of effort.

3. PS Veterans or the like that want to resume where PS1 left off who doesn't really care about certs, most of them doing squads / outfit based play and what I'm guessing is that no matter what they do they have a moderately good success in it and even do last stands even if they get semi spawn camped.
They get about the same amount of certs/h as the good non-outfit players, at the cost of having the most effort involved, in organization/communication if not in strategy.

But I think due to the game being f2p the largest amount of players are either 1 or 2 (most of them 2 I bet).
Because honestly if your a semi-good player even solo playing (not even squading) you still get way more points defending a position against a decent sized group (the zergs still crush you in the end) then what you get from zerg-farming no matter how many bases you take.
I would say that if you want to actually get the non-good zergs to attack or defend bases / attack other continents you need to lure them with cert / score gain / cert/score continent buffs instead. (maybe add a score increase dependent on territory as well as population like it is right now, it's not very tempting moving to a continent where you only got your warpgate left because the bonus for fighting a superior force is pretty pathetic, which makes the situation even worse when your facing a team with ~60%+ territory control (and all the resources / spawn points that gains them)
And also make taking a base with a vehicle force harder to do, many of the esamir bases for example can easily get spawn camped by tanks that are outside any effective counter attack (especially those 4x air platforms bases).

Last edited by Mriswith; 2012-12-22 at 04:08 PM.
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