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Old 2012-12-22, 10:10 PM   [Ignore Me] #11
boogy
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Re: Liberators too strong?


Until bases and continents can be adjusted to accomodate them. I think the best solutions are one or a combination of the following:

1. Nerf Lib's weapons, reduce armor

2. Remove spash damage from game.

3. Make flak armor against air 100% not 50%. 50% was never going to work. That just means it will take a 1/4 second more for a Lib to farm infantry. 100% flak armor is a game changer, and we need a game changing tweak to fix this issue. 100% flak armor allows the counter to infantry be infantry or tank. If you want the counter to Lib to be an ESF then this is only fair game.

4. Make rocket launchers better effective against Libs vs. ESFs. The counter to ESFs at this moment is the AA Max. It's really effective. In fact I think ESFs need an armor buff. This is the perfect opportunity to BUFF the ESF flare ability and BUFF the hell out of the Ground to Air rockets. This will make GA rockets effective against Libs but and not ruin the ESF's survivability.

5. Increase tank top armor a lot.

These are just temp solutions. Band-aids. The long term we need bases, outposts, and continent flow to better fit both air and ground. I like the rule of thumb that says, out in the open is the domain of air and armor - bases are the domain of infantry - terrain dictates the emphasis and flow of where one begins, where one ends, and where they both meet.

Last edited by boogy; 2012-12-22 at 10:11 PM.
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