Originally Posted by Malorn
Your concerns reached us long before PCGamer.
We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
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Please, please, please relay the concerns about team play and kill whoring discrepancies. I wish killing was just a means to an end rather than the entire point. I feel like playing a support engineer is just doing community service.
Average day without double exp I can score 20k exp/hr in a mag, average day driving a sunderer and babysitting the combat front I'm lucky to get anywhere near half that. These are with boosts and minus double exp weekend, of course. Which one am I more inclined to do?
edit: I should also add, people often TK sunderers now if they want your spot. It's bad.