I LOVE vehicle spam, it's NOT the problem of this game - PlanetSide Universe
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Old 2013-01-07, 01:18 PM   [Ignore Me] #11
Figment
Lieutenant General
 
Re: I LOVE vehicle spam, it's NOT the problem of this game


Originally Posted by sneeek View Post
I used to think that vehicle / air spam was a problem that needed to be addressed, but now it seems to me that when your spawn room is camped by half a dozen tanks, liberators and a bunch of infantry, it's time to spawn elsewhere. You've already been beaten. If the enemy takes out the SCU, they're actually doing you a favour.

Sometimes a quick vehicle counter-attack can recover the base. There isn't much high-level commanding going on right now, so this happens more by chance than by design.
However, it means there's only uni-directional flow. If that's the case, there's no point in even trying to defend, it's immediately better to let them sit in the base, grab your own vehicles and make them the sitting ducks (provided you bring enough people).

And sure, that happens in high pop situations, yes, I've organised a couple of those zergs after a tech plant lost their spawns and we still had an outpost and formed up before the enemy zerg reacted (in other cases, it just meant the NC got pulverised one by one because they ran off individually alerting their zerg that overwhelmed the few vehicles that could spawn at a time and all the infantry around it got farmed).


But that being the only realistic option renders it small teams useless for both defense and counter attacks. As long as it's pwn or be pwned, then there's no really enjoyable fight. :/

Dealing with it for a while is one thing, dealing with it for 10 years another, I'm personally bored with it after two weeks.

Difficulty of base defence has already oscillated between extremes during PS2 beta, so it's clearly rather a difficult thing to balance.
Not really what influenced ground vehicle viability...

Tanks were nearly nowhere to be seen until they removed the Galaxy-AMS. Why? Because tanks could not keep up with the speed of battle induced by the Galaxy and because it was much faster to speed cap the base cap points by air (there were no spawns at first at all outposts!).

Not because they were buffed in the same period, they were simply made useful. Didn't take long before people realised just how strong they were too.

Defensibility has only increased since beta, with more fortifications and infantry cover placed, but far too little and not effectively (there are other threads for that though).
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