Originally Posted by Figment
*wonders how many of these players would have quit if it had been called Fully Public Beta, instead of launch, suggesting much wilder changes could be coming and should be expected*
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The major difference would be the amount of people who are going to simply give up and the number of people who will say "i'll check back after the next big patch."
A released game IMO and I *think* many others is kinda a statement by the company that it is essentially complete and a finished product. Now there will be minor bug fixes to be expected and minor balance patches to be expected and hopefully any major updates will be additional content that fits into or expands the product.
What we have here is a product that needs MAJOR balance changes. MAJOR bug fixes, MAJOR performance overhauls, MAJOR base re-design, MAJOR meta game re-working.
So I suppose yes, if they called it an open public beta it WOULD get less grief and complaints, fewer rage quits and more constructive suggestions because BETA infers MAJOR changes should be expected. Public release? Well simply look at the out cry when the removal of dumb fire on the AA / AG specific rocket launchers happened. The expectation of a game that has been released and you pay money for is that there are no more expected MAJOR changes. Maybe major additions. So why have people quit? Well because what we see needed and the changes so far like removing the transport from spawn room to main room in the tech plant, the game looks like it is simply too far away from what we would consider fun to play and complete/ready for release.
So yeah the psychology of 1.0.0 vs 0.4.6 or whatever IS big because what it conveys to the customers. What we from the game right now and where it needs to be are very far apart. Do you regularly get that from games that have been released? Major changes to just about every aspect of the current game not just added content or minor tweaks?