Re: How the low TTK neuters possible weapon variety
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You standards for non unique weapons are - "I shoot them at people to kill them."
If you think using an AC-X11 and a GD-F7 are the same experience then you apparently want a variety in the form of a water gun.
If you think using an NC-6 and an Anchor are the same experience you need would need to try a an automatic grenade launcher for a really new experience.
If you think the GR-22 and the Reaper feel then you need to resort to a bazzoka.
And you can find even greater contrast by comparing across classes and factions. And theres shotguns, battle rifles and pistols.
There are large difference in the amount of recoil, accuracy - both hip and aimed besides simply the direction.
I really think the issue is that you must play the one faction with the most homogenous guns - but its possible you simply pay attention.
I declared your failure because I showed where you were wrong -0 and you responded with vague nothing.
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Wherever you went - Here you are.
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