Originally Posted by psijaka
In answer to the OP - No. Quite the opposite, in fact; short TTK adds to the depth of the game as players must be more situationally aware to survive.
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Hmm, I keep seeing this turn of phrase injected but nothing alongside it to differentiate how that "situation" came to be. Nothing to rule out dumb luck. In which case my original questions remain: HOW are you supposed to TEACH this??? If it's easy to teach then where's the Tutorials? That's a key point in the Video, if it's too difficult to make a Tutorial around it, then Developers will typically not even try, citing "time constraints". Could YOU GUYS who are proponents of the current TTK make one you think? That's pretty much the entire point of this Thread afterall. Separating teachable Depth from the much less teachable Complexity...
Case in point, it's really quite easy to design missions that train people to be more proficient at trading shots with eachother in less complicated TTK timeframes. Yet compressing that huge list of things I had in the original post, into the time it takes to go from your spawn to being dead? --- with the almost useless minimap this game provides as your only assistant? Where do the consistent results come in? Or do you prefer it BECAUSE of the gambling nature behind it? We need to get to the root of this argument better and not just settle for subjective placeholders that could also apply to situations where you run full speed around a random corner and catch someone with their back turned.... "on a hunch".
Originally Posted by Sledgecrushr
Lol sarcasm doesnt become you. But yeah dude I regualrly watch sujieun on twitch tv and he is a relentless beast. His skill level is way beyond where I could ever hope to get. And he does it all almost entirely with a medic. So you can laugh like a schoolgirl or recognise that this is a skill based shooter.
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Yeah... I used to play APB with him. I've also seen you play b/c we're both on Connery as it's kind of hard to go anywhere without working alongside the 666th. ...but I still find your definitions of skill to be too subjective or at least; not very constructive